Alessandro Cipriani, Maurizio Giri
Electronic Music and Sound Design
Theory and Practice with Max 7- Volume 1 – English version – Third Edition – Updated for Max 7 – Foreword by David Zicarelli
- ISBN-13: 978-8899212025
- Paperback: 572 pages + online
- Publication Date: 14/04/2016
- Language: English
For the owners of the second edition of the book there is a Max 7 pdf addendum on the support page.
Third Edition updated for MAX 7 – More than 500 pages, interactive examples, hundreds of patches, online support, theory and Max/MSP glossary, test, reverse engineering exercises, analyses, completion and correction of patches, etc.
Chapter I – Introduction to Sound Synthesis and Signal Processing
Chapter II – Additive Synthesis
Chapter III – Subtractive Synthesis
Chapter IV – Controls and LFO
This is the first in a series of volumes dedicated to the theory and practice of digital synthesis, signal processing, electronic music, and sound design. All three volumes consist of chapters on theory and computer practice. The three books are part of a structured teaching method incorporating a substantial amount of online supporting materials: hundreds of sound examples and interactive examples, videos, theory and practice glossaries, tests, and programs written in Max, a Max object library created specifically for these volumes, hundreds of patches and many practical activities.
Structured for use in university courses, these books are equally useful for self-learners and for those studying under the guidance of a teacher.
This first volume, which consists of more than 500 pages, will be useful to several levels of reader, but it is also possible to study it knowing only the first rudiments of music theory (notes, scales, chords, etc.) and having a basic experience in using a computer (knowing how to save a file, copy it, delete it, etc.) It is therefore ideal for those starting from scratch, but also very useful for those who want to deepen their knowledge of electronic music theory and practice with Max.
Vol. 2 and Vol. 3 will include digital audio and sampled sounds, delay lines (echo, loops, flangers, chorus effects, phasers, pitch shifting, reverse, comb filters, allpass filters, Karplus-Strong algorithm), MIDI and realtime control, dynamic processors (compressors, expanders, gates, limiters), reverb and spatialization, Max for Live, non-linear synthesis (AM, RM, FM, PM, PD and non-linear distortion), granular synthesis and formant synthesis, convolution, analysis and resynthesis, micromontage and concatenative sound synthesis, physical modeling, and jitter for audio.
Sound Synthesis and Processing – Frequency, Amplitude and Waveform – Envelopes and Glissandi – Additive Synthesis and Vector Synthesis – Noise Generators – Filters – Subtractive Synthesis – Virtual Synthesizer Programming – Equalizers, Impulses and Resonant Bodies – Control Signals and LFOs – Max and MSP Programming Technique